Comments
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@Dr Crowntwig, Well with that being the case, the ship idea is effectively tossed. Couldn't risk a leak with the constant settling on the ocean floor. Then again that gives scouting options to collect items, set ground-anchored mines that could float when the tide comes back in to protect against sea shufflers, and maybe a window to flee on foot if a dire necessity. Still don't like that road being the only reliable "safe" access though. Honestly in my opinion that knocks it down to 7/10 overall. Still good and fairly isolated, defensible, but not without some hitches.
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@EnragedApe, Agreed. Zambie type makes an enormous difference. Walking Dead walkers are slow but packs are dangerous. Also they can't climb ladders so I'd use that whenever possible to gain a vertical advantage. 28 Days/Weeks rage zombies, however, are fast and dexterous and utterly terrifying. You need serious barricades and even need to consider making an overhead ceiling wherever possible on the island because, I mean you aren't even safe looking up to the sky in that world. Plus they could turn that whole island in less than an hour based on their numbers and the island's population density.
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@Nellybert , Oil rig is great for defense assuming zombies can't swim or climb. Big problems lead me to question the validity of using a rig as a base, however. Raiding parties, for one. Rigs are enormous and essentially a big waving flag. No pre-planned space for agriculture means you're having to develop makeshift gardens and they probably aren't going to be very big, though the area on top of the rig might have enough space for a good sized farm. This necessitates importing soil, though. Fishing is the number one plan for food acquisition on a rig. Obviously you'd need to be careful of what you haul in for food due to fish containing toxins but you couldn't be overly picky. Fresh water is an issue since the rig's probably in salt water but you can set up a desalination area to fix the problem. The boat idea from the island makes its return. The biggest concern is that if anything at all goes seriously wrong everyone is probably dead since you're far away from pretty much everything.
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@Insignificant user, Depends. Am I a carrier and thus immune to infection? If so, if comes down to avoiding infected, staying smart, getting super lucky, adopting principles I've already talked about. If I'm not immune, did warning get out sick enough to avoid population centers? If so, see my hermit strats. If not I may be in trouble because I work retail in South Carolina, where hygiene isn't exactly always optimal anyway. If that happens I plan on becoming a hunter because those guys have cool hoodies. Assuming I'd survive initial outbreak I get back to my neighborhood. I know people around here and even though most of them are 50+ years old there are some who would be amazingly useful. My dad's been a drywaller/carpenter for longer than I've been alive, neighbors are master electricians, construction workers, retired Marines, etc. There are more tools and weapons available here in this development than at some Walmart stores. From there it's just a matter of getting them to work.
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@YouJustLostTheGame, oil rig is guaranteed death from inadequate food sustainability. Plenty of building material on those islands and most have fresh water too. Oil rigs are much closer to continents and possibility of zombies drifting is higher. Without repair materials rigs eventually will sink. Not that any of this matters as we will die from the radiation of govts trying to nuke them
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@Sweet or Sour, To each their own. Yours is also valid reasoning. You can take care of the food production with indoor greenhouse or hydroponic growth. The warmth issue though would have to be solved with fuel which, admittedly, has its own issues. That or geothermal/underground dwelling. Basically it comes down to everyone's own comfort level, how easy it is to put a plan in place, and, probably most important, your location. If warm is closer than cold, it might be a more viable option.
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@Sweet or Sour, Well you don't need to be near a volcano for geothermal, you just need to go deep enough (giggity). There's a house near where I'm from in Ohio that is, essentially, a hobbit hole. It's built into a hill and the entrance is barely above ground. He did work in there, as well as other houses in Ohio, that were strictly off the grid geothermal. If you dedicate enough area for living space and enough for agriculture you could pretty much be self sufficient and go all Blast From The Past like Brendan Fraser.
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@Nellybert , Actually, not nearly as much as you'd think. My friends and I have had "what if" discussions since back in high school. Things like, and these are all PURELY HYPOTHETICAL, if you had to rob a bank, kill someone, survive in X place for Y time, etc., what was the best way to do it and not get caught, not die, and so forth. We'd talk about this stuff at the lunch table between classes while making of each other because that's one of the things we did for fun. I mean we were all computer guys and most of us literally had free reign of the entire skill fisticuffs campus because we, to make it easier to explain, worked in conjunction with our district's IT department.
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@Tipathearrow, If zombies don't need to breathe though they could just walk along the bottom of rivers, lakes, seas, and oceans, or be carried by currents. Only a matter of time until they happen upon another landmass. Also, we know about Ebola but the outbreak in Africa still traveled around the world and killed people in the US, Europe, etc. You think governments could contain an unknown affliction like a zombie virus before it spreads via plane/ship? I wouldn't put money on that.
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Didn't MatPat do a video on the (theoretical) best place to be during a zombie apocalypse not too long ago? If I remember right, he said it was someplace in Canada for a number of reasons (population, water/food source, farming, and I think something related to defendability/protection were some of the criteria used).
Only one overland entrance and exit point. Easy to bottleneck but works both ways. If zombies can swim that compromises possible underwater escape, but walls look fairly unscalable. Best flight plan is a mid to large sized ship docked at a favorable point on the island that can't be easily boarded from the water, with or without tools. If your source of water (presumably) comes from the surrounding water being funneled and filtered into a purification system a rogue zombie stuck in the middle of that system could block or, worse, contaminate your water supply, necessitating a system cleaning and possibly repair depending on the damage done. Not much farmable land but depending on the island's population that may not be much of a problem. Uphill topography is favorable to the defender, no downside there. The many buildings lend usage to personnel, food, and equipment storage; conversely, during a zombie attack or raider assault they also make for a dangerous urban warfare setting. 8/10