Comments
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@JacieTwisted, there are a couple of things that put it into question for me, but only because it is the kind of stuff that my professors would point out all the time. First off, the lighting doesnt seem quite right, there arent shadows where there should be. The motion blur on the propellers when they "explode" seems to be off as well, a very hard thing to get right with combining video footage with digital assets. The last (and largest) thing is the interaction, or in some parts lack of it. Pieces of propeller seem to light ans floaty to be real, and kick up no dust or dirt when they land. When the engine hits the dirt, the dirt it kicks up is way to dark in color, meaning they need to clamp the black values down for better integration.
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@LordGoofBall, @ThePandaPool, oh trust me, I'm aware of how huge those things are. I live in colorado and I remember having to wait in my car as a train passed with a bunch of propellers for one. They were more massive then I could have ever imagined, and it really put into perspective how huge the turbines themselves are.
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@3DAnimator, the big thing for me is that the main propeller in view here is springing the opposite way of the other 3 behind it. at first I thought it was just something wierd with the rpm and fps syncing but the more I watch it (and particularly the rotations as its striking the ground) I think they may have just missed that detail
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Wind turbine blades generally split and crack lengthwise due to the materials the blades are made of (fibreglass and other composites) it is unlikely that all the blades would snap widthwise instead of being broken lengthwise in the event of a failure. And it is also unlikely that they would all snap exactly at the same instant.
I may be completely wrong, but that looks like some VFX work there