Alright, real talk. I actually don’t mind microtransactions (even in a $60 game) they are not inherently evil. But there are some caveats:
1. No randomization. No loot boxes unless they’re free, and all microtransactions must be for direct purchase only
2. No gameplay benefit. No direct gameplay benefit may be obtained by direct purchase, no buff/debuffs, no weapons, etc.
3. They are semi-reasonably priced
i.e.: Elite Dangerous is a live service MMO game that requires money for further development of features, content, and to keep the servers running. Their microtransactions consist of ship skins, decorations, outfits, weapon/exhaust colors, and fonts for your ship’s name. They charge between $3-$12 USD per item and usually $7-$12 is for packs of items. I think this is a fair and reasonable model to avoid subscriptions, not dividing the playerbase, and keeps the lights on without effecting gameplay directly.
All this “cosmetics affect gameplay” bs is bs imo
@Sven and Otar, Example of the complete opposite - Game of War. You get nowhere without buying $99 packs, then every three months or so they introduce a whole new tier of troops that renders everything you purchased before obsolete.
@Sven and Otar, I agree
@Sven and Otar, I do not mind randomized loot boxes so long as they can also be earned in game and do not offer gameplay perks.
Example being Overwatch. You earn a loot box every time you level up, and three times a week for winning 9 games in arcade mode, but you can also purchase them with real money. But every skin is also purchasable with game currency directly, which you get with every loot box you open plus any duplicate items you receive from them.
@Sven and Otar, I think randomization is fun and don't mind it but developers should be required to list what the chances of unlocking rare/legendary items is
@Sven and Otar, the problem I have with it right now is that all sense of rarity has been lost with going from things like loot boxes to microtransactions. Now loot boxes you pay for, now that's utter shjt. I like to be able to earn my stuff, and show off things that not many others will have. But most games have gotten rid of long term challenges, and the ones that haven't have half-assed them, being super boring and then having the paid stuff look so much better. I do think fortnite had done it semi well, the problems I have is that the skins are way way too over priced and the fact that there's no real rarity. I personally see no point in paying to make my character look better and have it look identical to everyone else who also paid for it. Like what is the point in that, at that point? What are you gaining? You're paying for a 'unique' skin that everyone will have because most people are buying them. I really like how Cod WW2 did the loot box system. All I did was play an hour -
@Sven and Otar, most days and complete a few contracts, you would rack up drops quickly and when they dropped new stuff you'd have an abundance of drops to get everything new and have loads of currency to buy whatever you don't get. I also liked that they had collections so you could get everything no matter what, but then they had variants only in the boxes which is a really good way of doing it. So far it's been one of only good supply drop and content based systems in CoD, and honestly in most games that are trying to figure this out. If you are going to have a system where everything is available to buy you should also have a way to earn things from play. maybe not fast, but you can at least get what you want just by playing, which is what Apex Legends has introduced too. The people who don't want to earn stuff or don't have the time can pay if they want, or you can play the game and earn stuff as you go and unlock the specific "purchasable" Items you want.
Remember kids , loot boxes are now being considered gambling, so they might make a law to take them away, hopefully we get full games in the near future, completa full fun games
@DrSin, as long as they don’t mess with GTA I am good
@seeUpee, they wouldn’t mess with any games out already only future releases
There are some games where I think microtransactions are fine. First one to come to mind was monster hunter. They're not super expensive and they're just cosmetics and emotes that don't give any advantages in game. They also put out events and new monsters for free, so I don't mind if the minor cosmetics cost money. I know the dlc coming out is like $40, but with everything they're adding I think it's understandable. It's also got me f**king hyped ^_^
@Abradolf Linkler, that’s the joke...
I don’t know what those words mean together. Does that make me dumber?