I just keep farting to replicate the sounds.
@Empshok, That's some big brain action right there.
@The Flame War, the problem comes when trying to explain the smell...but, usually, that problem disappears when everybody passes out from what I have to assume is interpreted by their brains as a neurotoxin.
Man I hated that game.
@x2 6x 9 lol,
Why, if I may ask? Personally I find the game and all the other games made by Quantic Dream to be great story driven games.
@Murderin Mike, For me it was the Civil Rights robot, and prison camps that came off as unrealistic. Especially when they all have human faces.
@Unfunny Degenerate , I can see that. It did seem a little in-your-face with politics, I will admit. I really liked the overall question of what separates humans from artificial intelligence both with thoughts and feelings. It's a very morally gray thing but they made it seem to be good vs. Bad
@Murderin Mike, I thought it was a nice concept too, but because of the race allegory taking over towards the end (and the kid being a robot) it almost ruins the end product. More buddy cop stuff with Connor would have saved the game in my opinion.
@Unfunny Degenerate ,
A fair assessment.
@Murderin Mike, the base story is ok, it was certainly the best of all of Cage's games. However, I find the majority of his games vastly predictable and frustrating. I think I always feel let down in his games because they start off with a premise that I think is cool and interesting, but it devolves into garbage by the end where I just can't make myself care anymore.
I think the illusion of choice the way he writes scenes also rubs me the wrong way. Yes characters can die, but only at certain times and when it doesn't make sense for the overall plot. And if a character gets captured, often another character will do a complete 180 on their personality in order to free them or something to keep the plot moving. I know that its unrealistic to thing that literally anything could happen to the characters, but more often than not they always wind up in the same final scenes. Part of the issue is how he writes his scenes; he creates a scene that he thinks is cool in his head, then
@3DAnimator, (part 2, sorry), builds story elements around it. It should be the other way around. it creates plotholes and threads that dont make sense, but he wanted because it is "cool". Plus, he has a ton of stereotypes of characters he uses in every. Single. Gosh darn. Game.
On the more personal side (which doesn't have to do with the game, I recognize that), David Cage says some stupid stuff about his games. Memes like "game overs are a failure of the game designer" are mentalities that really do hold the game back. In an interview about Detroit, he said the game had nothing to do about slavery or civil rights. He even presented an actor with pictures he had gathered of her when approaching her for the roll. He is an ignorant, creepy, and weird guy.
@3DAnimator, (last one, promise).
If you want a better example of an interactive story (IMO), I would look at Until Dawn. It is an incredible story driven game that has a lot more unpredictability and uses character stereotypes to its advantage rather than being dragged down by them. It is an incredible example of film in a video game.
I appreciate the response, no worries about the long post! I see that, I can agree with the false sense of freedom of the game but I guess it may depend of what you expect going into it. Sure, I do love the idea of free choices and my choices affecting the game, and it does, but to a limited extent.
The way I personally go into the game is just wanting to listen to the story, maybe make a few decisions, but focus mostly on the characters development and story, rather than my actions.
However the point you make about Cage's mindset, it is certainly a handicapping thing with some parts of game development, I will agree.
Overall I may be bias, but I certainly do appreciate his games, but maybe I'm the type of audience the games are made more for.
@Murderin Mike, appreciate the time ya took to read the posts c:
The games aren't for me, but I'm glad you enjoy them. In the end, that's all that really matters. As long as you're having fun!
For real though, if you like those games check out until dawn if you haven't already. Easily one of my favorite games of all time. Seems like it would be right up your alley.
I have definitely considered getting it, your comment probably has convinced me to get it next time I see it haha.
@Murderin Mike, if you do, let me know what you think of it! I love talking about games with people c:
Haha alright, can do!