I like how everyone is acting surprised that the young despise the old. I’m not sure there’s been a generation that has gone by that harbored no resentment towards the old. Stop acting like this has never happened before.
@ThatAnnoyingStoner, honestly after what this generation left us in terms of environmental policies and effects, political climate, and ruthless capitalist influence on our daily lives, getting some “boomer” memes thrown at them instead of a full on rebellion is pretty good for them.
They weren’t stupid hard though. Old games were actually hard. Where newer game cheats you to be hard.
@McSpazz, yup. Good ol "Nintendo hard", where the games were borderline impossible to give them more replay Value, as opposed to today, where they're borderline impossible so the only way to win is with microtransactions!
@Suicide Squad Sucks, have you ever played castlevania on the nes? Impossible to beat.
Gonna be honest wasn’t really a fan of Dark Souls not because of difficulty but with the way it refuses to tell a story staying instead hiding almost every detail staying invested was impossible the only motivation I had for beating the game was personal challenge
@eleven, personally I felt like that was part of the appeal. The story is actually very deep but only if you take the time to delve into it. Sorta like the game itself. Sure it starts out almost unapproachable, but once you put in the effort to learn, it becomes much easier and more understandable.
@Lord Cthulhu, I’m not going to play a game three times and watch twelve lore videos to figure out why I should care about what going on that isn’t motivation if I can’t tell why I should be doing something I fail to see why I should care
@eleven, but vaati makes it all worth it. Vaatividya on YouTube makes lore videos and has the most soothing voice ever
@eleven, Fair enough. Personally, I felt like the opening cinematic plus the tiny amount of guidance from the NPCs was good enough for me, but to each their own
@Lord Cthulhu, my experience was not exactly helped by constantly being lost I went to both the catacombs and the sunken city with the ghosts (and died about as much as you would expect as a new player) before I figured out where to go when I started and I got lost in similar ways throughout my time playing though I’ll admit my terrible sense of direction is hardly the game’s fault also the chaos flame would have made for a decent mario boss it seemed more based on platforming than anything else I died so many times because my jump was just two centimeters off even somehow slipped off a couple of times for the last hit
@eleven, It really, really, shouldn't take you three playthroughs and lore videos to understand the basic premise. It very much like doom 2016 in the way of storytelling. Its there but its also not shoved down your throat every 5 seconds. Its there if your interested. And if you dont care and only want to shove a broadsword hilt deep into an abomination, you can do that. Dont blame the game for not sitting you down in its lap and reading you its entire history. Its not a jrpg. The opening cinematic, Oscar, the crest fallen merchant, solaire and frampt all tell the player plenty of things if they decide to listen. If you need to be sat down on a lap and read aloud to then play a jrpg or one of those walking simulators. Then you can have all the exposition and story you want.
@LaDarkProphet, I just can’t be motivated if I feel the character wouldn’t be motivated I don’t insist that the story be constantly told but I shouldn’t have to listen to every insignificant line of dialogue to know why the hell I should care about some stupid fire going out I played the game once I’m not going to play a game I don’t particularly enjoy it’s just not my cup of tea if you like it go nuts but don’t imply I’m wrong for not enjoying it
@eleven, I feel like the storyline of 1 and 3 (haven’t played 2) were both pretty easy to understand if you just listen to dialogue.
I actually think the story of DS1 is my all time favorite story of any video game. I’ve only done 1 playthrough but I’m halfway through my second
@Lord Cthulhu, I agree. I had no idea people.had struggles with the basic premise or motivations for characters. The opening cinematic felt pretty simple. Laid out the history of the world and presented the major motivation to push through and the NPCs filled you in as you went. The details of the story takes multiple playthroughs, item descriptions and YouTube to make sense
Totally true though - has anyone ever beaten the original Battletoads without an emulator?
Okay, I appreciate what this is going for, but I'm just going to leave it at the water temple.