As a DM I disallow interparty stealing. It’s extremely frustrating for the party member getting stolen from, only serves to get the rogue’s rocks off, and most importantly the party is supposed to be a unit, not a bunch of individual schmucks who hate each other and only stick together because the plot requires it.
@DesignatedElfWhipper, suck my unit
@Captain Swordsman, I swear I knew that. I’m not stupid, I’m just dumb.
@DesignatedElfWhipper, you're neither, I just have an obsession with grammar
@DesignatedElfWhipper, Fair. From my perspective, I'd allow it but once it gets found out, you are on your own if the rest of the party decides to punish/kill/remove you from the campaign/not let you play with us.
@DesignatedElfWhipper, this is where I argue that if it is an issue you didn't provide enough motivation or joining of backstories before the campaign starts. You should provide an inherent tie to the party members before they get to run off on their own adventure.
For example: you all met while traveling into town together, you stopped at the local smith seeking out wares. All of you asked about a particularly rare item the smith was known to make. See he ie not an average smith but one of particular talents. He can imbune items with a magic power, but alas he needs (insert item of choice, like a rare flower or deep cave metal) to make the magic work.
Smith: "Only those with a particular set of skills (name an important skill for each party members class) can get to this (rare item)."
You all begin to ponder how you can achieve this new goal. You want to gather this magic and forge it into a powerful weapon.
What do you do next?
You are in the smiths shop, how do you proceed?
@KillerdoomSky, I always do that sort of thing, however that doesn’t always stop a certain type of player from just deciding to do whatever they want.
@DesignatedElfWhipper, then punish it. And don't get me wrong, i like to test my DMs too lol. Its helped me get better at it. Gotta know how to break it to prevent it haha
@KillerdoomSky, If a thing has no capacity to do anything other than hamper the campaign and make the players unhappy, I’d rather disallow it than punish a player if they do it.
Our rogue sent this to me earlier this week, after recently stealing some of my equipment...
Rolls to strike rouge