I don’t know how true it is now, but back during Gen 1, there were practically zero status moves that weren’t clearly inferior to an attack move.
Sand-Attack was useful because you could reduce your opponent to being basically unable to attack back, which is extremely helpful against some of the tougher opponents.
Sleep Powder or Sing are great at setting up high level wild Pokémon to be caught easier.
Honestly, that’s the only moves I can think of off the top of my head. Some other moves have very situational usefulness, like using growl to lower the opponent’s stats in conjunction with the trainer skip glitch to affect the level of the glitched wild Pokémon caught.
Other than that, you’re better off just attacking. The best status effects, like frozen or poisoned, are better delivered via damaging attacks like Ice Beam or Toxic rather than something like poison powder.
Anyway, here’s a potato. 🥔
@I Are Lebo, in the earliest games wrap was pretty op at least in gen 1 unless you are playing against another player
@Cousteau, wrap is a damaging attack, and one made much less useful by its rarity. It’s also normal type, which means it doesn’t get same type damage boost and nothing is weak to it.
@I Are Lebo, poison was awful in gen 1. Stat changing moves are pretty bad in single player, especially dropping moves like growl. Most opponents only have 2 or 3 pokemon, and you don't have the switching or team varity seen in a pvp battle. You could boost to set up for a sweep, but it's probably not worth it.
If you can freely boost, you can probably just go for the KO with type advantage. A one stage attack boost will only save time if it turns 2KO into an OHKO over multiple pokemon. If they only have 1 pokemon it doesn't save time at all.
Defensive boosts can make you an unkillable wall, but it takes so many boosts to get you there, plus the smaller npc teams, you're spending a lot of turns boosting when you probably could've already won.
And the whole time with either Stat, you're still taking damage from the opponent, take too much and it will need to be healed after the fight. It's in you best interest to end the fight asap.
@wynaut, drops on the enemy are even worse. They have a role in pvp because you can force a switch, but the cpu almost never switches. You can drop attack so you can boost up, but that takes up multiple move slots. If you're relying on defense drops to KO, then you have to spend multiple turns on each pokemon to drop them. The turn economy is like fighting several 1 pokemon teams in a row.
Moves that boost or drop multiple stats or stages can be worth it, as they're already twice as strong or twice as efficient, but type advantage is so strong in pokemon that it's usually quicker and easier to just switch around the opponent's team. Generally use those moveslots for coverage moves or support moves like recover, protect, or substitute, instead of stat moves.
Reflect and lightscreen do get special mention because they boost one of your defenses by two stages and the boost carries over in switch. It only lasts 5 turns by default, but with the shorter cpu battles it doesn't matter
@wynaut, of coarse you can still have fun boosting and sweeping, and the speed runs often take advantage of X items to boost and sweep, so it can be a deadly efficient strategy. I just find them generally underwhelming in single player because you generally don't calculate out ideal runs where you survive with 10 hp on your manipulated nidoking after 2 turns of boosting to reverse sweep the gym leader.
this also ignores evasion boosting and accuracy drops, both of which are effective after a single use and can also take advantage of the lack of switching
I'm just gonna throw an honorable mention to leech seed. The absolute 🐐 in gen 1, eventually ended up being nerfed in later gens it was so good
@I Are Lebo, confuse ray ftw
@i now work at ford, Confuse Ray is the move you use in multiplayer Pokémon when you’re concerned too many people like you.
@I Are Lebo, check out the badge boost glitch from gen1. It's an unavoidable mechanic and is used in no item speed runs. Might change your mind some moves you previously wrote off
@I Are Lebo, The best move in gen 1, by far, is Amnesia. It boosts your Special by 2, which in gen 1 terms means it doubles your special attack and special defense. And since the psychic types that get it have no real weakness in gen 1, using the move once generally means the battle is over, as your Pokémon is now practically unkillable and does twice as much damage.
@I Are Lebo, Toxic is a non-damaging move and has been meta since G1. It applies “badly poisoned” status rather than regular poison, growing in power with each turn that passes.
Status moves are actually super op, but not necessary for a casual playthrough.
Some suggestions to mix up your next playthough: Reflect, Light Screen, Any weather combos (thunder+rain dance, aurora veil+hail, sunny day with fire move, sandstorm with rock type pokemon boosts their sp. def which is why T-tar is so powerful). Buffing moves will actually make your casual playthough smoother if you buff right at the start. Dragon Dance, swords dance, bulk up, powerup punch, minimize (this one is cheating), leech seed, substitute.
The real fun stuff is in pokemon abilities though. You never knew Blaziken was the most powerful pokemon until you get a hold of hidden ability blaziken 😏
@I Are Lebo, substitute op
@Miss Leading, I thought Toxic was the damaging one that also poisons. Must’ve mixed them up. I never used poison, anyway.
*27 year old me also
Unless you're playing pvp, as long as you get type advantages right, the fight will never last long enough to matter. Something that stops attacks like sleep, or confusion is useful, but something that loweres defences or increases attack? Basically a waste of time imo