In my own d&d style game I've been creating there is a pirate class. In one of the campaigns I'am running theres a dude playing a pirate who is REALLY getting into the role.
If he notices any form of loot he pretty much always ends up on a "looting spree" which ususally ends up with the party murdering their way out or in prison.
Also he pretty much always drunk on rum.
@megamanx181x, the library for all that knowledge???...- halfhearted finisher by the level 3 wizard terrified of the level 6 Barbarian. But soon. It will be the Barbarian who lives in fear for one day the wizard will master the weave and control the very flow of time and space. Unless he picked divination. That school is useless.
@LaDarkProphet, Oi the 5e Divination class abilities will destroy the gods themselves, you put some respect on that school
@theprofprofessor, And War Mage can destroy the multiverse. Divination school is the joke wizard subclass. Even the Illusion is a better technical choice. Outside of rp its useless.
@LaDarkProphet, The ability to decide dice rolls is useless?
@theprofprofessor, In 5.E yea kinda. And its not even that special. Halflings get that option kinda by defult. Zee Banshew did a great video on a Divination build. Admitting that it was a joke build.
@LaDarkProphet, replacing a creatures polymorph save with a one, turning them into a slug and throwing them in a demiplane is useless?
@Ruckleschtik, Yes. Cause that is very situational. And would only work.... pffft probably never? Especially since any BBEG worth their salt will have anti magic or counter magic measures. So that particular trick could only ever happen with a high enough level wizard, mind you we are talking about a divination wizard here so good luck surviving for that long, who has to first some how open up a portal and then, if they manage to do that, use polymorph on an enemy who then happens to succeed their throw, while still managing to have saved up at least one die slot up to that point.
To many variables, and far to specific of a tactic to be even remotely viable. This is 5.E. Not 3.5.
The point is, the whole Divination school is practically pointless tactically. Makes for great rp. No one is arguing that. But from a purely logistical perspective, it is easily the weakest school of magic.
@LaDarkProphet, not really, if you aren't fighting the end boss most creatures have little defence against polymorph. Then it's simply a case of casting demiplane or even having another party member cast fly on you and dropping them from 300ft or walking away from the encounter entirely. All they need to do is fail their polymorph save once (divination replacement) and they're at your mercy for the next hour.
@Ruckleschtik, Or. And hear me out here... You cast polymorph and then you stab the thing. Huh? How about that? Nice, quick, easy with no b.s. Also good for capturing enemies alive for interrogation. But yea, no lets waste a bunch of extra spell slots by casting fly and demiplane ao you can drop them from 80ft into the demiplane while the bard plays Sweet Victory and the Barbarian drools in a corner eating chalk. Of course why a divination wizard would take so many spells from outside the Divination school is simply beyond me... wink wink nudge nude.
@LaDarkProphet, because stabbing only deals 1d4 + max 5, whereas falling damage can deal up to 22d6, which is worth 1 4th and 1 3rd level spell. Divination's best asset is being able to garentee that enemies fail their saves for big spells like disintergrate or flesh to stone. Having divination spells isn't neccessary at all for you to be effective with that school.
@Ruckleschtik, Um... a greataxe deals a 1d12. If a barbarian is raging, has great weapon master and brutal stike in an opponent that is either restrained or prone gets advantage. Dats. A. Lot. O. Damage.
@LaDarkProphet, 1d12 (7 average) + 5 (strength) + 3 (rage) + 10 (gwm) = 25 average damage. Average of 22d6 is 77 damage. There's also nothing stopping the barbarian from hitting the creature after it hits the ground with a prepared action. My point is that that is only possible through a garenteed save failure from the divination wizard's ability with polymorph, which it can potentially do twice and 3 times later on.
@Ruckleschtik, Which again, is still super specific. You need enough space to be able to fly up that high so any dungeons, keeps, mine shafts etc is out. I rest my case.
@LaDarkProphet, falling damage is just one of the ways you could use it. You could force the enemy to fail their save for banishment and set up an all at once team attack when they get back. You could force fail a flesh to stone save. Suggestion spells, disintegrate, dominate person/creature, Modify memory. Divination is one of the most powerful schools just for that feature and most people online share this opinion. It simply gets overlooked due to it not having a damage number directly tied to it. I've experienced it first hand as well. I played alongside a divination wizard and he was the DM's bane, the look on the DM's face whenever he would force an auto failure was pure gold.
@Ruckleschtik, Huh cause everywhere ive seen people seem to agree that the divination school is weak as hell. And to me it sounds like your dm wasnt very well prepared. Should have used more anti magic counter measures, and any number of other ways to curb a player from becoming op and dominating the game. The way you describe the game, what was the point in the other party members even being there at that point then if he was, as you put it, "DM's Bane"?. I mean from the sounds of it you seem to think the Divination school is the only viable school and all the rest are just hot garbage. Which i simply have to disagree with.
@LaDarkProphet, I never said it's the only good school, it's just one of the best and, although it's powerful, it doesn't break or dominate the game, it's just difficult to counter without putting a mage (with counterspell) in every fight. Even if there was a mage with counterspell, the player could counterspell that counterspell. You also only have to use the ability when they are about to roll, so it won’t be wasted on the chance that your spell does get countered. Either way, anti magic preparation by the DM would screw over any wizard school (though again, less so the divination as you could force fail their check to counter your spell). I challenge you to google '5e best wizard school' you will be met with pretty much a unanimous result of either divination or abjuration. Again, I'm not saying the other schools are trash, just that divination is far from 'a joke subclass'.
Btw. What you said in this post directly contradicts what you have been saying up to this point. So which is it? Is it an ok class, or the best thing since tummy rubs? Btw literally Googled what YOU told me to and the first result ranked it 6th. Certainly higher then i would have given it, but definitely not " one of the best" as you claim was supposed to be a "unanimous decision". So... yea.
@LaDarkProphet, I'm not contradicting myself, it's a powerful subclass. You were claiming I was saying the other subclasses were hot garbage, I wasn't. The article you linked was one guy's opinion. If you go to any forum or survey you'll find divination is one of the most popular. Like this Dndbeyond survey
Or this thread
Or this one
Bard: And I seduce: the next person (or creature) they meet