when you frustrate the dm to the point of breaking
I have never been dm before, but I'm thinking of offering to do a one off for the group, but my catch is that everyone makes there character than throws a token in a bag. Everyone draws a token and needs to use the character associated with that token.
@ThePandaPool , That actually sounds like a really neat idea, as long as you make sure the characters are things everyone is cool with playing in terms of alignment and such, or just make them blank slates in terms of backstory and let people decide it when they draw the character
@ManiacalSpy, I was thinking of the story being that they are whatever alignment the character they made. They wake up body swapped. It's just a one off, so it would be an easy fast start.
@ThePandaPool , here's a fun twist. They roll their stats... then a race and class are randomly assigned. Do you take a chance on min maxing? Or play it safe and mediocre?
@Dan S Krieger, you roll your stats, and have a chance to mulligan once. If you mulligan, you can play safe or you're stuck with your last roll. Its just an option, we all usually leave it to the dice.
@ThePandaPool , My group has taken to rolling for race and class, it’s been interesting
Our parties almost always disagree because of some sort of disparity between the players who want to be totally chaotic and the players who actually want to play the campaign. Unpopular opinion, but deliberately setting out to make a big silly out of a campaign is probably the least interesting thing you can do. Your character can be amusing without deliberately subverting everything the dm says.
@Pete Parker , keep in mind, I don't mind when players do interesting or unorthodox things, but when they deliberately try to break the campaign instead of being an actual character o cant help but eye roll.
I was talking with my DM the other week about how he should do a mass illusion spell on the party making them think that they are fighting goblins but in reality they are fight children and then the kingdom puts out a bounty on them and lays siege to the party’s fort
I was Dming a session and the players got to a town that has a large magical hedge maze. As they were walking through town they saw an NPC who was a young man being escorted around town by his father and guided step by step back to their home. The kid got lost in the maze as a kid and his mind snapped from being in there. This was meant to demonstrate the seriousness of the maze. Instead my players got it in their heads that this kid must be the key to getting through the maze and they proceeded to break into his house, tie up the father and kidnap the kid and take him back into the maze.
As a DM, I actually quite enjoy it when my players go off the rails. In just the last two sessions one of my players committed a triple homicide and another went on a werebear rampage, ripping a man to shreds and eating a fish store.