lost my saves
@Z0IDBERG, I wanna love starbound, but the story and limited weapon variety get me every time. Definitely a game that needs it's mods to be worth playing for more than a week
@Invalid User, needs more discovery underground. Most times you just visit a planet for whats on the surface, never for whats at the bottom.
@NoLongerLurking, true. They also need more bosses, imo. 6 just isn't enough
@Invalid User, if you want some added variety, you should check out the Frackin Universe mod. Adds a crap load of weapons, planets, and a good number of new missions. The only barrier to entry there is in my opinion is how expanded and kind of complex crafting and extracting system
@Darkmoon Knight, I have, which brings me back to when I said "it's good with mods". A game SHOULD be good on its own
@Insignificant user, ew
@Z0IDBERG, starbound is one of my favorite games, it's development cycle has been great
@Dephenistrator, yeah, ive been a part of a starbound rp community called Serenity since 2015 now. Migrated there from other communities I was in back in 2014 and december of 2013 when starbound first came to early access. Great vehicle for DnD-mechanics driven stories!
@Z0IDBERG, I'm very curious how that works. I have heard of people doing stuff like that in ark and space engineers. I almost got into DnD, but I took the general idea and threw out the rules abd setting for my own and alienating myself to only doing a couple stories with my brother
@Z0IDBERG, alot of people i knew didn't want to use different rules, and most everyone else didn't want to do it at all.
@Dephenistrator, we have a homebrew system based off of the official Firefly tv show roleplaying game. Heavily modded and changed, were constantly balancing the system to make more sense and be more fair. We use blocks in game as range for everything, and do combat in turns with initiative and character sheets and everything.
@Z0IDBERG, nice! I have only realy played anything like this with my bro and and a couple family. They hated all the stats so we basically had to rip out all of combat down to a single dice roll and no character stats
@Dephenistrator, its especially fun to try different combat builds against other combat builds, and discovering a super useful strategy out of no where.
@Z0IDBERG, well I'm not on often during human hours but you can friend me oj steam under the same user name as here
Cube World: Running in to get some love too.
Hytale: Kitten waiting for it's turn.
@TheStarHawk, thing is cube world has been abandoned for a few years and there was only 2 people making the game, a husband and wife with kids.
@Hellboi, the guy making it said he didn't abandon it, he just kept it quiet. He didn't like all the attention it garnered before he was done with it.
@TheStarHawk, oh I thought it was cuz of no update for near 2 years
@Hellboi, nah, he's said he's a perfectionist and wouldn't release the game until he concidered it done. Which is next week btw.
@TheStarHawk, dude intentionally killed the hype train for his game? Guess he's not after the money!
@ConfusedWhat, and that's a good thing. Shows he's focused on a game that's enjoyable rather than just profitable.
@TheStarHawk, what? Next week? You serious?? I've been waiting for that game so long
@A pet named Steve, yep, September 30th, and on Steam no less. Only reason I know is because I'm still subscribed to Minecraft YouTubers.
@TheStarHawk, I know about it because for once youtube recommendations did a good
7 Days to Die
@I Are Lebo, great game. Have heard bad things about version 17 though so i have been timid about trying it
@Dephenistrator, I can only speak for the console version (which hasn’t updated in years). It’s rough around the edges, but I LOVE the leveling system. Unlike Minecraft, 7DTD actually rewards you for playing. I like the survival stuff, and the combat is so satisfying. Plus, they fixed all the game breaking glitches.
@I Are Lebo, I've been itching to play it play again. It's one of my games i keep coming back to no matter how many times i stop playing. I modded the hell out of it once, changed alot to make it feel more real and difficult. Zombie head shots always kill them (even mellee), nothing respawns. There's nearly no building but you can find stuff to reinforce like concrete mix. You generally cannot construct anything anymore that would build a block piece. I made more furniture pickupable so you can barricade a door. Alot of weapon craft was removed to and it made the gameplay really intense. A hole in the wall was a serious problem, maybe even a reason to move. Pretty much just carried wood to barricade windows and doors. Guns and bullets were precious. It gave a more, I'm fighting for my life, kinda feel to the game.
@I Are Lebo, if you ever do buy the pc version friend me. I'll be there
@Dephenistrator, as a console gamer, I usually don’t have access to mods, so I have to come up with my own challenges. I did a no crafting run once, which was fun. I also usually play hardcore, and delete the world if I die.
@I Are Lebo, oh i remember now! You played a scorched earth thing where you flattened the world and every building
@Dephenistrator, that was a different file. That one was fun, too. On that one, I managed to fully level up my character, as well.
@I Are Lebo, i don't think I've ever fully leveled up before. On one file, my navezgane file, i barricaded the doors and windows and looted every single building in each town. This was after the update for sleepers inside buildings so there were alot of clearing missions. I was like Morgan from.the walking dead
@Dephenistrator, it’s really not worth it to fully level up. Much better to specialize. You stop gaining skill points by leveling once you hit 200, so at that point the only way to level up skills is to grind them.
Though once you get a wrench and forge, taking apart everything you can, crafting lights, and then selling them in large stacks is an excellent way to quickly level up both science and barter while making a shït ton of money.
What I do is put 1 grass fibre in each slot in the workbench so it can’t complete the crafting unless I have it open, so that way the xp isn’t lost.
@Dephenistrator, I will say this, though. I have almost NEVER played 7DTD in multiplayer. It just doesn’t seem to add to the experience for me.
@I Are Lebo, yeah there's some skills i can't imagine grinding, like ones that require you to take damage.
I played online with my brother and that was great. I tried with some random people but that was a nightmare. Once in an online game i made my usual farm on the roof and thought i should try planting a tree up there. It let me so i waited for it to grow. Some time layer I heard the loudest sound I ever heard in the game. We both came back to the building and the whole roof had collapsed the building inwards with serious devastation. Turns out when the tree grew it calculated it's weight and smashed our police station. Soo much debris just a night before bloodmoon.
@Dephenistrator, that’s funny. I’ve had similar things happen but most of my building collapses have been intentional.
For the armor skills, I recommend saving up the points from killing zombies and just spending the points on the armor skill. It’s not worth grinding for, usually. There’s an exception, though. This is the plan I came up with:
1. Collect a metric fückton of corn. Loot the farm in Navezgane, or grow your own. At least 250.
2. Get a blood draw kit. Loot, crate, buy, or nurse zombie.
3. Get a lot of cloth. Minimum 2x the corn.
4. Get a crap ton of bones. Harvest zombie bodies.
5. Get a chemistry station. Hospitals have them for free.
6. Craft as needed to have massive amounts of grain alcohol, duct tape, and cloth.
7. Use the blood draw kit until you are one use from death, taking med kits as needed as you bleed out. This raises science.
8. When you have enough spare med kits (no less than 50), take them and your favoured armor, and find about 5-6 zombies. Hotkey the kits and use them as the zombies beat on you to raise medicine further, as well as armor.
9. Don’t have more than 8 zombies attacking you. If they fully surround you, when you run out of kits, you’ll just die. Kill any special zombies attacking you. Also make sure you take off your shirt and pants. They’ll get destroyed without giving xp.
10. Enjoy your heightened skills.
@I Are Lebo, that is really thought out. I will try to spam creating med kits next time that way. I usually put points into armor out of fear of manually training those skills. Same for guns because i don't want to waste the bullets or gun condition training them. Between playing this and ark i got really good at calculating the curve of bow and crossbow shots so i use alot of crossbow ammo.
I don't have a level up tip, but i didn't realize how mattresses and hay bales neutralize fall damage until last year so now i build my bases with a couple fall spots for quick exit if my building gets over run. I can jump from my roof to escape. I usually put them next to ladders to for faster movement.
@Dephenistrator, I knew about hay bales but not about mattresses.
I have a few leveling tips. First and foremost, only read a book for its recipe if the associated skill has just been levelled. It doesn’t give you one full bar, it simply finishes the current bar.
Gun Smithing: save all of your coal and nitrate powder until you find a chemistry station. It cooks twice as much gunpowder for the same materials. Just make sure you watch it cook. You can also craft and sell blunderbus ammo.
Tool crafting: with a forge, smelt iron into forged iron. Craft it into iron tools (shovel or pick), smelt back into the forge. You lose the wood but keep all the metal. Rinse, repeat. You can also make a bunch and combine them in a workbench for a level 600 tool.
Weapon crafting: same as tools, only do it with the sledgehammer.
Misc crafting: don’t bother. This skill only makes you craft the stuff slightly faster.
Science: either the long or round lights in the workbench. Industrial lights count as misc, so don’t bother. Mining helmets also give a good bonus. Make sure you watch them finish.
Medicine: medkits and blood draw kits.
Blunt weapons, guns: in the cities, there are concrete sidewalks. Damaging them gives very little xp, but destroying them gives a LOT. Damage them with whatever tool you want, and then finish them off with whatever weapon you want to level. Not worth it with blades or bows unless you’re lucky and your tool with your current tool level leaves the block at 1-10 health without breaking.
@I Are Lebo, i didn't know you could get the same amount of metal back. I usually used that workstation for combining tools but that's not as efficient
@Dephenistrator, it’s a shame this game didn’t get better support. It has so much potential.
I love the genre of survival in a post apocalypse from the point of view of a sandbox rather than a graphic novel.
It’s a pity State of Decay was put together so poorly.
@I Are Lebo, yeah, but it still might be better than uodating it. I have heard people hate the new level up system, that it locks you into specializations and also that zombies tear through blocks even faster now. That was something i modded to slow down even before it was ramped up. Seriously, a zombie of fat tourist shouldn't be able to tear through three meter thick blocks of concrete in just over a minute
@Dephenistrator, it’s unpolished, that’s for sure.
@I Are Lebo, i liked the level up in v16. Where it's like elderscrolls and you can master everything. I am probably not gonna like v17 and mod the hell out of it to revert back what i can. I know at some point I'll mod it anyways. Can't help myself there if it's an option. I'm a tinkerer. Does the version you play have sleepers? I am curious what state yours is at. They just updated pc after over a year I think. Do you have power generates and paintable blocks?
@Dephenistrator, I’m pretty sure the last addition was the vendors. No power generators, no painting blocks. Hell, console version is missing like half of the zombie types. No football zombies or glowing cops or whatever.
@I Are Lebo, oh. ohhhhh.... that is really far back. I think that's when leveling up was still new even. I've owned the game since it's release but didn't seriously play it until it's first major quality of life overhauls but i think the version you have is the start of the games best era. From there every aspect changes wildly every year and every player has a different love/hate on each update. After this conversation i had to turn it on after work and they let you make your own POIs in game now so i made a ring of cars that looked like a small groups failed last stand against the zombies. I've yet to see if it shows up in my gameplay but it has to somehow.
@Dephenistrator, that’s really cool. My first plan once I save up enough money to build a gaming rig is to get 7DTD on it. Maybe do some kinda stream or something. 🤷🏻♂️
@I Are Lebo, well I wish you luck in that department.
Final update is on its way, right?