Some like a challenge, some like to relax to a good story. There is literally no harm in having different difficulties. Don't gatekeep video games.
@Nicol Bolas, I'm one of those who play to enjoy the story. The side stuff is the challenge for afterwards
@FaceGhost, I usually start on one difficulty above normal to see if the combat is worth it to get good but I usually like normal mode the best.
Cinematic mode is the only gameplay I dont understand playing but to each their own.
@Runnin with scissors, I’m usually the same. Currently playing silent hill 2 for the first time though and I put it on easy. The combat is jank and I’m just playing it for the story anyways.
@Nicol Bolas, I’m all for the removal of “easy” mode in all video games. The term easy carries a stigma like somehow your work is less valid than the guy who did it on normal. The term should be replaced by something like beginners/ starters terms that carry a little less stigma.
@eleven, I've seen a few games recently have has "Story mode" as the first option, which is great to see
@Nicol Bolas, watch a movie then. No difficulty there, can you sit down and watch a movie? There’s your difficulty setting.
@Soser5, lol, jeez my opinion really hurt your feelings, huh?
Honestly it depends on the game. I have a lot more pride in beating Bloodborne than any other game because there was no easy mode. But I would have gave up early on Divinity Original Sin 2 if there was no easy mode, and that ended up being one of my all time favorite games.
@Sappy Poop Stain, oh yeah man, I'm glad I forced my way through bloodborne. The only difficulty I hate is that fake ass unfair difficulty, like when the game is just impossible for the sake of it or kills you for no reason
I like games being marketed as hard to beat though. Such as dark souls, it carries some weight in the community when you watch someone beat a genuinely hard game.
Mansplain on a train
My 4 year old got the giant hat on peaches castle in mario odyssey the other day.
He has been playing that game having a blast without major assistance a little bit every day for a couple months.
We played through it together, and nowadays he just roams his favorite places getting coins and exploring what he wants.
He has been buying moons at the in game coin store and I thought they had a limit. No. You dont need to find every moon to get the end game reward and max moons of 999. This was such a powerful achievement for him, he was so excited to show me what had happened (I was in the bathroom when it happened unfortunately)
When possible, easy modes should exist so as many people as possible can enjoy a games content (specifically with single player games and of course respecting age limitations). If you cannot keep yourself from lowering the difficulty as an adult, challenging yourself to grow, that is on you.
I hate selective difficulties because they ruin the actual game play experience. It usually devolves into you have less health or take more damage or the enemies are sponges. If the game was meant to be difficult then its not meant to be "accessible" if its story driven then there's no sense in making it a cluster fvck. Make the game the way you want it played and the way you intended
I like to play games on a harder difficulty to get the achievements for the beating the game on the hardest difficulty. It usually takes a while so when I finish, I go back on normal difficulty to collect items and enjoy the story
I'm so confused... can someone explain?
@but its hard, it is annoying to have someone tell you how to play, especially unsolicited.
It took me a minute, but that is the point I came to and I believe it to be the intent of the post.
@Majesticmoose00, That makes sense 😅
Honestly, I don't really care if there's an easy mode or not. The devs should make their games as difficult as they want and not be pressured into making varying difficulty levels if they don't want to, especially if it ruins how they want the game to be played