Pokemon: Okay I've got quite a bit of health left and they're only one hit away.
Pokemon to Pokemon: Best miss the 95% accuracy move twice.
Pokemon: Great now we BOTH have low health.
Pokemon to Pokemon: Land a crit.
Pokemon: But it won't matter at this poi...
Pokemon to Pokemon: CRITS ALWAYS MATTER!!!!!
@Agent New Mexico, they actually do always matter mathematically. Even if it's a critical hit on something with 1 health, it means they are very less likely to get another crit hit in the battle and they're odds of crit hit have been lowered compared to the opponent. so it's actually a bad thing to get a crit on a low health Pokémon.
@Alickzzz, That's what I just said. Crits on low health Pokemon don't matter especially if it's a super effective move.
@Agent New Mexico, what I'm saying is it does matter. Super effective doesn't, but crits matter cause if you waist a crit it statiscally lowers your chance to get another cause it went to waste. It matters in a negative way
@Alickzzz, What I meant was that the crit on a low health Pokemon won't affect how quickly or effectively you get rid of it.
@Agent New Mexico, oh I was thinking about 6v6 battles. sorry! I've had this app since 2009 and I'm still bad at being funny
@Agent New Mexico, Same thing in Fire Emblem
@Alickzzz, That is only true if you are speaking in a theoretical scenario... Crits are not calculated based off how long since the previous hit, or else people would be able to effectively raise crit chance through counting turns and keeping track. Each crit calculation is a Random number generator. From a more simplistic point of view if you generate a random number one to 10, and then afterwards you generate a second number from 1-10, the fact you rolled a specific number last time doesn't affect your next role, even though it is unlikely to get the same number twice... Bring that to a larger scale and it really doesn't affect anything getting a crit
@LoZ Fanatic, but doesn't the fact that it's unlikely to get the same number twice prove what I mean? Like when you toss a coin and get heads it's more likely to get tails on the next flip, and more and more likely with every consecutive heads. It's 1/16 chance for crit hit, if you get the crit when it's useless then you're chances of another crit in the next 15 turns is 0, theoretically yes, but this changes your crit ratio to 1/32 for the next 15 turns while your opponent ratio would still be 1/16
@Alickzzz, Common misconception. Sure you're not very likely to get a string of all heads, but you're actually equally unlikely to get a string of specifically HTTHTHT as HHHHHHH. Think about it. The coin flips are completely independent of each other -- so the difference is not in the probability of getting heads, but in the probability of fulfilling the sequence exactly. And each Pokemon move is independent in the same way. Sure it's unlikely that you'll get two in a row, but the first one does not affect the second one at all, by definition.
Always have a Pokémon that knows false swipe ¯\_(ツ)_/¯
@inept lawyer, or hold back. Just finished gen 7 lol that munchlax is amazing
@inept lawyer, tfw its colosseum so you can't get false swipe
@inept lawyer, or that Beldum you got in omega ruby and alpha sapphire that knew Hold Back (i think that was the name)
@inept lawyer, yeah but if the Pokémon is ghost type then you need to use scent sleuth and stuff gets complicated
@Enderdragon6683, uggh I'm at 87% complete in my alola dex. I got all the hard to get item and weather Pokemon. like garchomp and scizor. Now all I need to do is the ultra beasts and type null and a few random staglers. I have all the SOS only encounters done. I'm or getting my type null myself but using a friends so I can get the shiny charm before I claim my null. My gosh it has been a hard run but at this point I'm less than 2 days out from finishing it. And no I can't trade you the item pokemons (slowing sizor and porygon z) since I used them on the gte to get other ones to save time.
Me: look an abra, it's gonna teleport away like in every other game so I should put it to sleep or throw a quick ball
Me to Me: use an attack move to lower its health so it's easier to catch
This happened when I was trying to catch a shiny absol. Fvcking Trapinch.
Anyone else have an absol? Mine has literally landed a crit every single time he attacks. The new affection stuff with super luck seems pretty OP
So I have a question for the competitive pokemon players, how often do you see a clefable? Because, I am not the most competitive person, but it seems that my clefable seems to out play most people I find, expecially when their team is toxic happy
If number generators follow the same probability laws of everything else that is, which I'm sure they do? It's random just like a coin flip or dice roll. I mean it barely effects the game cause crit hits are that unlikely, but it still has that negative effect on your damage output even if it's a little.
I don't lower hp in the beginning or the end, most early on pokemon have such high catch rates that I just throw a pokeball, then later I have quick balls
@Killing instincts , for me, if the catch rate is over 125 I just throw poke balls at it, from like 70-125 I'll just para it and throw balls, and lower than that I'll actually lower it
Don't be so critical about it