diamond blood for me
Haste and Poison, please. If Skyrim taught me anything, its that faster attacks with a chance to paralyze on each hit is BROKEN.
@TheRealDrummerBoyASD, especially with a 1/4 chance
@TheRealDrummerBoyASD, the more optimal choice for a poison build would be poison and ghost. Immediate second hit, and reduced damage doesn't mean reduced secondary effects.
@TheRealDrummerBoyASD, this is broken, please nerf
@TheRealDrummerBoyASD, Haste and Diamond. If Fallout 3 and New Vegas taught me anything, you can cheese any enemy with high attacks per second and critical chance to do raw damage unaffected by nearly all enemy resistances
@TheRealDrummerBoyASD, Lol I was thinking the same but with Riki from Dota2 mentality.
Blood and diamond. Heal 100% on crit
@Lellow0079, and this is why using percents for anything other than state based actions is broken
@TheWhiteWolf, if the system is broken, abuse it
@Lellow0079, what about fire and blood? The base damage would be more than enough and you wouldn’t need to rely on crits and if you do crit your base damage is so high that 50% of the crit damage would likely refill your health no matter how low you are.
@Lellow0079, yeah but if you only did 1 damage, you’d only heal one point because 100% of 1 is ya know 1
@Jonnasty, yeah and looking at it again it does say 50% of sword damage so if I deal 50 I'd heal 25. But critting 100 would only heal me 50. Reading is fundamental kids
@Lellow0079, heal 100% of weapon damage, not health, unless you can one shot yourself
@Lellow0079, blood fire is more efficient
200% pure damage sounds fun
@LesovicLP, strong choice. Thats my answer unless the 2% chance to insta kill also triggers on the reflected damage on the spiked sword.
@LesovicLP, only on crit
@LesovicLP, @LesovicLP, diamond ghost though! 50% chance of getting 3x the damage in 1 hit. That's at least an average of 200% damage all the time.
Blood and Fire.
I played as an aggressive adc a lot, so lifesteal was necessary.
End game weapon!
Ignore armor is always better than dmg. And only 1 aoe option.
Demon+rage is 200% attack all the time
@MMSieBreeze, It's beautiful
Fire and diamond, 300% on crit and 150% base ooo baby
Haste and frost.
Poorly balanced, with Fire just upping base weapon damage instead of specifically adding additional damage, it would be underpowered to do anything BUT fire plus something else (most likely one of the 50% weapon damage ones)
Blood and Haste. The best sword isnt one that kills your enemy, its one that keeps you alive
Frost and curse would reduce your enemy's attack by 100%
@Nudity Industries, I assume "attack and movement speed" means attack speed and movement speed seeing as it's frost
@Nudity Industries, it would reduce it by 75%. Frost reduces attack speed to half meaning if they have a dps of 100 it will drop to 50, then if you add curse it will half the damage meaning their dps will be 25, 75% less
@RollingInD1ck, yea I think when I first read it I saw attack and movement speed as separate things instead of both being speed
@Nudity Industries, oh right I get ya, my bad
Blood rage. Either have more health than the enemy, or be dealing heavy damage
@Colombian Sugar, I assume the missing health means enemy missing health. So you would deal more damage damage to a lower health target so that you can finish them off
Edit: nevermind, you're probably right since it's rage
Fire and Haste. Hit em hard, hit em fast.
Lightning blood, heal from killing everything at once.
Fire and Ethereal. It's the most reliable damage.
Fire Ghost every hit making 225% base.
I get these aren't realistic at all but I feel like ethereal is one if the strongest here assuming we are in older times when sword and armor is still used since it would just slice right through any armor
Fire and Demon. First hit on an enemy is 300% damage guaranteed
@rj7989, I was thinking the same thing, it also doesn't specify that there's any damage fall off after combat, so you just keep permanently building damage.
@rj7989, probably only 250%. I assume the percentages don't play off of each other, just add them together. Still good though
@Catbug, doubtful. A new enemy would mean a new health percentage. If you first swing does 100% bonus, I doubt your next swing would be 100%+new health percentage
@MeddlingKid, My comment is based off of how DnD and Pathfinder works. Thinga that are not specific tend to break many traditional rules of games.
@Catbug, fair enough, I was going based on video game rules where it's usually just built in so that you don't need a very specific explanation
@MeddlingKid, Combining knowledge is the best way to cumulate accurate answers. :)
Blood+ghost if I'm feeling practical.
Ghost+haste if i want to have fun.
Ethereal and blood
Blood spikes. They lose if they win and I win more if I win. Attrition.
*looks at death enchantment
*remembers using only mearunes dagger in skyrim
*remembers insta-killing several bosses early in the battle
But seriously heal + slow = INFINATE HEALTH
Blood and Ethereal. Ignores their armour, and heals you with every hit.
Haste and blood, x150 the damage x150 the healing.
Haste and death cause why not
Fire+Haste for maximum dps or Fire+Etheral to counter tanks. Either way, way i see it all practical combos should be fire + something else as 150% bonus base damage is just to good to pass up.
Haste and death. Then stack haste gear for your other slots
Double ghost, for an indefinite amount of time.
Technically all swords have a death enchantment if you are good.
Fire and Diamond. Burning criticals yo!
lol everyone in the comments just wants damage, but for anyone who has played any MMO, especially in PvP, CC is the name of the game. Frost+Poison is the way to go here. But if you want to be a dïck, go for Curse+Death, the 50% dmg reduction is insane in any situation and you will eventually kill your opponent.
Blood and Ghost, heal twice from one hit
Blood and curse.
Death and haste. Just keep hacking.
Haste and frost, always faster than your target and making it increasingly difficult for them to hit you as combat progresses do to tell slowing effect
Blood etheral because I like true damage and I'm a safer
Wait, is spike just hurting yourself?
@N0m, lol, right? The only other way I could think of is if you block or parry with the sword and deal the enemy damage back
Fire and diamonds every other hit doing 350% weapon damage
@iglooman, I think it's just 300%. My mind sees it as 200% of 150%.
@The Squeegee Bandit, it depends on if the fire enchantment would add to base damage or extra damage
Probably blood and ethereal, I’d like to have lifesteal and fvck over armor
Blood & ethereal. No armor=more damage, more damage=more healing. Plus lifesteal is great for someone who hates retreating such as myself
I'm not sure why 4chan style posts started appearing... But I like it.
@mazemarble, Also poison and haste. Ima stun lock a bltch.
Poison and death. Stun them until they die.
Definitely blood and spikes. Blood and spikes is OP
Haste and frost.
Haste and ethereal, with the armor ignored, I’d be smoking ni66as 2x as fast rather than just 1.5x
Haste and Death
Death and frost I guess.
Diamond and ghost
Bliid and ghost sounds good
Ethereal/Rage. Or rage/curse
Fire and curse. Buff yourself and nerf the enemy
Fire and Diamond for the glass cannon build
Or Haste and Diamond for rapid strong attacks
Blood and ghost.
Ghost and Death.