Mage: Magic spell go BOOM
@Fairy Squad Mother, "haha staff go Vwaam"
@Fairy Squad Mother, Bard: Doot Doot magic Flute
If this is DND 5th edition I would actually say that the variant human battlemaster fighter is the strongest class in the game (ignoring multiclass). Strongest melee, most attacks, most feats or asi's a character can get. And let's not forget the ability to dump 16 attacks in a single round at 20th level.
@HELLUVA ENGINEER, I'll let you know when I finally get to that point.
@RogueKnight, well actually moon druid also comes to mind, also known as the onion druid. Litterally infinite hit points, so you never die and can just keep doing damage so technically infinite damage over time and no one can stop you.
@HELLUVA ENGINEER, interesting...
I'll have to check that out next campaign.
@RogueKnight, you have a good campaign going on? Tell me about it. I always like to hear about a good campaign.
@HELLUVA ENGINEER, I'm so confused, but you sound excited so can I be excited with you?
@HELLUVA ENGINEER, moon druids are incredibly good at tanking and their spells and animal forms have great damage, but I have a personal preference for battle masters. Just super fun to disable three enemies in a round by disarming or tripping just from skill
@WelI Obviously, um duh, come be excited with the nerds!
@SteelSoldier101, druids are my favorite casters by far and they get the coolest spell list. And they get the best druid only spell "bones of the earth".
But yes there's a reason I play a lot of fighter.
My next go to is assassin rogue. Super fun for roleplay, ultimate utility with all the skills, double expertise and so much more. Not to mention being able to pull off stealth rolls so high it'll make your DM scream lol. Also best single target damage in the game.
@HELLUVA ENGINEER, quick question, as I am a noob regarding tabletop. Is it unheard of for a warrior to know a healing spell, and I mean like a basic one, if their mother was a healer and he knows it cause of her?
@HELLUVA ENGINEER, I played an assassin rouge/bezerker barbarian. Reckless attack=advantage=sneak attack every turn. Plus a good amount of health and ac from barbarian. Super fun character for a oneshot
@Cloverleaf, in D&D 5e, there are medkits you can use like a very low level healing, but usually just keeps someone from dying. Otherwise, you can get a feat (or perk) that lets you grab a couple of low level spells, and, if you grabbed druid spells for example, could get healing word, which would work for that character concept
@HELLUVA ENGINEER, *in squidwards voice* “human fighter? How original, daring today aren’t we.”
@HELLUVA ENGINEER, the first character I played was a moon druid and I can confirm they are OP. We had a barbarian but I was the tank for most fights.
@Cloverleaf, nope that's not at all unheard of. That's like the entire basis of being a paladin. They are what is known as a half caster in DND. Basically they can only get up to 4th level spells whereas a full wizard can get up to 7th level spells. This gives them a lot of utility in combat. They are holy warriors they use gods divine will to cast spells, many of which are healing spells. You also get access to smites and other heavy hitting single target attack based spells usually centered around hitting things with your sword to activate said spell.
But if you want like a fighter with a healing spell you just have to discuss that with your DM. Put a little story behind your character to justify it and they would probably be willing to give you a single spell slot for a healing spell
Clerics are also combat oriented healers, but they are far more focused on healing and restoration and are full casters, with decent combat melee abilities. Paladins are more melee with less healing.
@SteelSoldier101, That's always a fun one, but a more powerful version is to just go full swashbuckler rogue and not have to multiclass to get the same effect and you get more sneak attack dice per attack. Anytime you are in one on one combat you get to use your sneak attack. Anytime none of your friends or other enemies are within 5 feet of you, you get to use your sneak attack.
Or you could just go fighter assassin and one shot everything in your path lol. Sneak attack applies (per rules as written) to every attack in a single attack action if you get to use sneak attack. This means 3 attacks and then an action surge makes it 6 and then stack your sneak attack dice times 6 for damage. And you can add in battle mastery arts and burn superiority dice to deal even more damage on top of that if it wasn't already enough.
@SteelSoldier101, The feat you're thinking of is elemental adept and has the requirement of being able to cast any spell already I believe.
What I would do is just discuss with his DM and put a little bit of story in his character to justify having a single spell slot and a 1st level healing spell. That way everyone is happy and since he has the ability to cast a single spell he could then take elemental adept down the road to get 3 cantrips and another 1st level healing spell.
@Not A Wolf, I resent that lol xD I love the battle master fighter so damn much. But honestly druid or specifically nature sorcerer (if you play a meta damage sorcerer you're playing it wrong, nature magic is the best for rp) is my favorite to play, followed by assassin or fighter. Then I like warlock, followed by cleric or barbarian, and paladin. In last place is wizard and then finally monk (I just hate playing as monk, I think it sucks the fun out of everything, don't judge me).
@sharronarama, They also have my favorite spell list and a ton of sustain as a lot of their combat spells are concentration based and last for multiple rounds.
You should try moon druid barbarian multiclass, can you say Bear Rage?! Because I think you know it's the shiz.
@HELLUVA ENGINEER, 4 from main action +4 from action surge+1 bonus action +1 haste. Where do the other 6 come from?
@HELLUVA ENGINEER, also, cloudkill + forcecage
@HELLUVA ENGINEER, elemental adept just makes a caster better at a certain type of elemental damage, and cause creatures who are immune to be resistant instead. What I was thinking of was the Majic Initiate feat, where you choose a caster's spell list and can choose 2 controls and a first level spell
@HELLUVA ENGINEER, I haven't considered a rouge/fighter, but that sounds really fun. Probably going to use that for another oneshot
@Darth Panserbjorne, second action surge.
@SteelSoldier101, ahh yes that's the feat, I always get the 2 confused.
@SteelSoldier101, it's a really dirty combo, basically the king of single target damage.
@Darth Panserbjorne, I've never tried that, now I will lol
@HELLUVA ENGINEER, you can only action surge 1 time per turn. That brings us to a total of 10 so far
@Darth Panserbjorne, I let my players blow both action surges in a single round because I think It gives them a better balance with high level spell casters. It's a house rule that many dms use due to the fact that the damage is equivalent to most of the damage that a high level wizard can do with a 9th level spell. I think it adds better balance to the game because fighters and most melee classes Peter off in terms of damage when compared to high level magic casters, so letting a fighter dump a ton of damage in a single round seems fine to me. I also make it so that if they do this they get a level of exhaustion afterward. It's sort of a last ditch effort sort of thing.
At 17th level you have to compete with things like wizards being able to deal 40d6 damage to everything in a 120ft diameter. So I think it's perfectly fair for a fighter to be able to dump everything they've got into a single attack.
Rules as written you are correct. But I rebalance with house rules.
@Darth Panserbjorne, also if we go back to DND 3.5 edition, you can get as many as 24 attacks in a round as a dual wielding warforged fighter with haste and the enlarge spell running. And that IS rules as written.
@HELLUVA ENGINEER, that would still only be 14 attacks. Besides, it's meaningless to use house rules as a basis for how powerful something is because anything can be the most powerful with the right house rule
@HELLUVA ENGINEER, yeah, 3.5 is fun af
@Darth Panserbjorne, I thought that haste gave you an extra attack per attack action, but after I reread the rules for it I found that is not the way it works, just once per round. The only way to get multiple attacks per round from haste is through the wizards of the coast official homebrew time wizard sub class.
I haven't played a fighter in over a year. I need to get back into it and get studied up again.
Bard: doot doot magic flute
Sorcerer: honestly I don’t know how I got this far and at this point I’m too afraid to ask